This way of winning is a lot trickier and requires more planning than the other, easier ways that come with the base Civilization 6 game. Here are a few pointers.
With the Gathering Storm update pack for Civilization 6, players now have a new way to win and show that they are the most powerful in the game’s world. In this game, there are many ways to win, and one of them is the “Diplomacy” victory. This way of winning is a lot trickier and requires more planning than the other, easier ways that come with the base game.
This guide will help a player a lot if they want to win their games through diplomacy. It is for people who want to rule the world through friendship and diplomatic ties. This type of game mode win will require some patience, so make sure to look at every bit of help you can find.
Be Careful Not To Win By Other Means
It’s easy to win in other ways while going for a Diplomacy Victory in Civilization 6, since the game can get pretty complicated when players are looking for Victory Conditions. This is especially true for players who are taking a long time to get this Victory Condition, because it gives them more chances to get a Cultural, Religious, or even Science Victory.
Also, since conquering other civilizations can get easier over time, players who want the easy way out can always choose a Domination Victory. In this way, players may want to keep an eye on their progress in key areas to make sure that their Diplomacy Victory Condition is always more important than their progress in other Victory styles.
Delay The Future
Even though it’s tempting for players to get tech in the Future Era as soon as they get there, they may run into trouble when they get to the late game of their civilization and try to win through diplomacy. Remember that when a player has between 8 and 10 Victory Points, other civs will start trying to get rid of them. If players reach this point with Future Era tech, there won’t be much to research to make up for the VP they lost because of enemy decisions.
To stop this, players should not look into Future Era tech until they have earned 8–10 VP, either through Aid Requests or the World Congress. So, even if other civs lower the player’s VP, the VPs they earn from Future Era studies can help them win.
Take Note Of An Endgame Resolution
When a Civilization 6 player gets to the endgame, they will finally come across a World Congress resolution that gives or takes away 2 Victory Points from a chosen civilization. There’s a good chance that most other civs will choose the second option, so players shouldn’t waste their time trying to stop this. When everyone does their jobs right, the players with the most Victory Points are the ones everyone wants to get.
In this way, players shouldn’t worry about losing 2 Victory Points, since they get 1 Victory Point just for making a choice. Also, it’s important to keep in mind that if this settlement happens, other AIs will probably dump their Favor to make sure the player loses. This should give players a chance to control other civilizations in the following turns and get more Victory Points.
Purchase Diplomatic Favors
Civilization 6 players who are loving the game may have figured out how to get Gold from doing business with other civs. This is a must-have mechanic if they want to get a Diplomatic Victory. When a player’s civilization finds a steady source of income in the early to middle game, they need to buy as many Diplomatic Favors from other civilizations as soon as possible.
Timing is important here, especially since other civs’ AI will start to pay attention when players get a lot of Victory Points. If they think players are about to win the Diplomacy Victory, they will make it much harder for players to get Diplomatic Favors.
Earn The Highest Score In An Aid Request
Aid Requests were added to Civilization 6 as part of the Gathering Storm expansion pack. They work a lot like the Diplomacy win method. Aid Requests are basically a race between different cultures. The goal is to get the most points by helping a Civ that has been hit by a natural disaster as much as possible. Players get one point for every piece of Gold they give to the Civ, and they get 50 points when they finish a Send Aid project.
Players get 2 Diplomatic Victory points if they win the tournament. The person who comes in second gets 100 Diplomatic Favor, and the person who comes in third gets 50 Diplomatic Favor.
Passively Encourage Civs To Declare War On Each Other
This approach can be hard to pull off, but when it works, it works very well. Players can add fuel to a fire by talking, which could push two Civs who don’t agree over the edge and lead to war.
This can help players in more than one way. Their opponents’ Diplomatic Favor will go down, and their countries won’t get as many resources, which will make it harder for them to grow. Also, one Civ could wipe out another one totally, giving the players one less opponent to worry about.
Don’t Ignore Culture And Religion
When you have one clear path to winning in mind, it can be easy to lose sight of other ways to win. This can be a fatal mistake because it means players won’t get the benefits that winning paths like Culture and Religion offer.
Also, if people don’t care about Culture and Religion, it can make it very easy for a rival Civ to win if they are going for either Culture or Religion. So, even though it can slow down political progress, players need to spend time on Culture and Religion if they don’t want to lose too soon.
Maintain A Respectable Army
As a follow-up to the last point, it can be easy to forget about building an army when trying to win at Diplomacy. If you want to be respected by other Civs and stop enemies from sneaking up on you, you need a strong army with a good reputation. After all, a player’s hard work can be wasted if they lose badly.
Also, players might need a big army if they are having trouble with another Civ and need to take action. War should only be used as a last option when trying to win at Diplomacy, but it’s a good plan to have in your back pocket.
Pick The Right Leader
If a player wants to win a diplomatic victory, they will do well to choose the right boss. Some civilizations have skills that help them get along with other civilizations and city-states and keep those relationships going.
Canada, which is part of the Gathering Storm expansion and is led by Wilfrid Laurier and has a power that gives diplomatic Favor points based on tourism, is one of the best civilizations for this case.
Make Friends Early
Not only is it a good idea in life, but it can also be very helpful in the world of Civilization 6. Being kind and friendly to the first few civilizations a player meets on their way through the game will go a long way toward making agreements with those civilizations. In the future, these could become very powerful and important.
This plan will also keep attackers away and help the person win Tunnel Rush game. You should make an effort to have more than one friend.
Declare War Sparingly
Going to war isn’t the best thing for a society that wants to win through diplomacy, but that should go without saying. Even if a society goes to war for good reasons, it will often be punished for being a warmonger.
This will make most, if not all, of the other civilizations in the game dislike that one. If a society wants to win a diplomatic victory, it should also try to limit the number of cities it takes over, because taking over more cities makes the penalty even bigger.
Another tip that seems pretty clear, but is still important. A player who wants to win a diplomatic victory will also need to have a lot of patience, as it is one of the longest ways to win in Civilization 6 because you have to reach a late-game era to win.
This means that you will need to take advantage of the player’s early-game friends and turn them into partners so that they will help the player.
Become A Suzerain
City-States can give big boosts to players, especially if they are the Suzerain of those city-states. The bonuses that a civilization gets from a city-state rely on how many envoys it has sent to that city-state. The Suzerain bonus goes to the civilization that has the most envoys in a certain city-state.
A player won’t get more votes just because they are the suzerain of a city-state. But it will help them get along better with the other countries.
Be Smart With Trade Routes
Trade Routes can help a player a lot if he or she wants to win. They can go a long way toward helping players get supplies between their own cities or help them earn gold. They can also help a culture get better at science or bring in new religions.
In addition to all of this, they can also help get a diplomatic win in a direct way. One of the best ways to get along with another country is to open trade lines.
Also, this should be pretty clear. If a player wants to win a political victory, they must help the different countries in their game. This is especially true for ones that have as much power or more than the player in charge.
This means that a player will have to go out of their way to help people. This can be done by giving them gifts and making trade deals that are good for them. They might even have to help during war.
Stop Other Civs From Winning
A player who wants to win at diplomacy must work hard to stop another country from getting close to the same goal. You can do this in a quiet and secret way by voting against that country’s plans.
If nothing else works and an opponent is on their way to beat them to the post, players may have to do something extreme and wipe them off the map. As was already said, you shouldn’t go to war very often, but it is a good way to solve problems with another civilization.
Research The Right Technologies
If a player wants to win a diplomatic victory, choosing the right technologies to study at the right time will help a lot. Some studies will give you access to policies and even choices that can help you work with other Civs to make peace.
This includes looking into new technologies that will give the society access to more trade routes. To gain favor, players should also unlock certain policies that will help them in international talks.
Build the Right Wonders
In all Civilization games, building wonders is one of the best things a player can do. They can help with everything from science and faith to battle. Each person should try to have at least one in their country.
Some wonders help a player by giving them free diplomacy victory points when they build them. This includes the Mahabodhi Temple, which gets 2 points, and the Statue of Liberty, which gives 4 points.